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Start iphone emulator on mac
Start iphone emulator on mac







start iphone emulator on mac
  1. START IPHONE EMULATOR ON MAC HOW TO
  2. START IPHONE EMULATOR ON MAC INSTALL
  3. START IPHONE EMULATOR ON MAC ANDROID
  4. START IPHONE EMULATOR ON MAC CODE
  5. START IPHONE EMULATOR ON MAC SIMULATOR

Using your WebDriver library of choice, set the remote session to use theseĬapabilities and connect to the server running at port 4723 of localhost (or

START IPHONE EMULATOR ON MAC INSTALL

  • A path to one of the sample app relative to the appium install root.
  • A local absolute path to your simulator-compiled.
  • In this set of capabilities, myApp must be either: Then script your WebDriver test, sending in the following desired capabilities: The best way to see what to do currently is to look at the example tests:īasically, first make sure Appium is running: node. Nothing in particular needs to be done to run your test. Nothing in particular needs to be done to run your. app package that you'll need to communicate with the This creates a build/Release-iphonesimulator directory in your Xcode project Simulator, for example by executing the following command in the Xcode project (you can use xcodebuild -showsdks to see the list of available SDKs): > xcodebuild -sdk iphonesimulator6.0

    start iphone emulator on mac

    START IPHONE EMULATOR ON MAC SIMULATOR

    Test apps run on the simulator have to be compiled specifically for the Running Tests Preparing your app for test (iOS)

  • Running with multiple versions of Xcode.
  • Automating Mobile Gestures With UiAutomator2 Backend.
  • START IPHONE EMULATOR ON MAC HOW TO

  • How To Execute Shell Commands On The Remote Device.
  • Activities Startup Troubleshooting Guide.
  • START IPHONE EMULATOR ON MAC ANDROID

  • Low-Level Insights on Android Input Events.
  • Your -target="iPhone-4s, 7.1" will be valid.Īnd function deployToSim of run.

    start iphone emulator on mac

    'iPad-2', 'iPad-Retina', 'iPad-Air', 'Resizable-iPhone', 'Resizable-iPad'] įor use iPhone-4s, 7.1 (or some other) simple add it to array validTargets.

    start iphone emulator on mac

    Valid values for "-target" (case sensitive):

    START IPHONE EMULATOR ON MAC CODE

    Then you need to open the file your_project_dir/platforms/ios/cordova/lib/run.js and find lines of code like below: // validate target device for ios-sim Start a specific emulator and choose your ios version by directly using ios-sim.īut you can improve -target option of cordova run command.Īt first you must ensure what target iOS version available on your system.įor it use answer of cobberboy: $ ios-sim showdevicetypes If you want launch project on same simulator, but with other version iOS (7.1 or 8.0, if it versions exist in your system)? As mentioned earlier, running the app in different emulators/simulators in Xcode works fine.Īs say csantanapr you can use: cordova emulate ios -target="iPhone-4s"īut, in this case cordova (or PhoneGap or other) project will be launched on iPhone 4s simulator with iOS version 7.0.3. Am I missing something trivial? Or am I trying to do something weird? I really hope someone here has experience with this, and can provide some answers.Įdit: forgot to mention explicitly I'm doing all this on a Mac. The documentation for the command-line tool doesn't offer any information in this regard, and an extensive Google-search also failed to turn up anything. Every time it starts in the same emulator. deploys app on specified platform devices / emulatorsĪnd many variations thereof, but no luck. The relevant output of cordova help gives the following information: run However, the thing is: I can't seem to figure out how to start the emulator in anything other than the default (which appears to be the iPhone Retina (4-inch) emulation image). Also, the command list-emulator-images (located in project_dir/platforms/ios/cordova/lib) gives the following output: "iPhone Retina (3.5-inch)" I have these emulation images installed, and I can start my app in them manually in Xcode. This works fine, and results in an iOS-simulator running my app in a simulated iPhone 4 Retina with iOS 7.0.3īesides this simulated device, I would also like to test on (for instance) an iPad. I can do this by running the following from the project root directory: $cordova run -debug -emulator iOS I'm developing a cross-platform mobile app using Cordova, focussing mainly on iOS in the development stage.įor my development process it would be ideal if I could start my Cordova app directly from the command line and have it load into a specified emulator.









    Start iphone emulator on mac