

- START IPHONE EMULATOR ON MAC HOW TO
- START IPHONE EMULATOR ON MAC INSTALL
- START IPHONE EMULATOR ON MAC ANDROID
- START IPHONE EMULATOR ON MAC CODE
- START IPHONE EMULATOR ON MAC SIMULATOR
Using your WebDriver library of choice, set the remote session to use theseĬapabilities and connect to the server running at port 4723 of localhost (or
START IPHONE EMULATOR ON MAC INSTALL

START IPHONE EMULATOR ON MAC SIMULATOR
Test apps run on the simulator have to be compiled specifically for the Running Tests Preparing your app for test (iOS)
START IPHONE EMULATOR ON MAC HOW TO
START IPHONE EMULATOR ON MAC ANDROID

'iPad-2', 'iPad-Retina', 'iPad-Air', 'Resizable-iPhone', 'Resizable-iPad'] įor use iPhone-4s, 7.1 (or some other) simple add it to array validTargets.

Valid values for "-target" (case sensitive):
START IPHONE EMULATOR ON MAC CODE
Then you need to open the file your_project_dir/platforms/ios/cordova/lib/run.js and find lines of code like below: // validate target device for ios-sim Start a specific emulator and choose your ios version by directly using ios-sim.īut you can improve -target option of cordova run command.Īt first you must ensure what target iOS version available on your system.įor it use answer of cobberboy: $ ios-sim showdevicetypes If you want launch project on same simulator, but with other version iOS (7.1 or 8.0, if it versions exist in your system)? As mentioned earlier, running the app in different emulators/simulators in Xcode works fine.Īs say csantanapr you can use: cordova emulate ios -target="iPhone-4s"īut, in this case cordova (or PhoneGap or other) project will be launched on iPhone 4s simulator with iOS version 7.0.3. Am I missing something trivial? Or am I trying to do something weird? I really hope someone here has experience with this, and can provide some answers.Įdit: forgot to mention explicitly I'm doing all this on a Mac. The documentation for the command-line tool doesn't offer any information in this regard, and an extensive Google-search also failed to turn up anything. Every time it starts in the same emulator. deploys app on specified platform devices / emulatorsĪnd many variations thereof, but no luck. The relevant output of cordova help gives the following information: run However, the thing is: I can't seem to figure out how to start the emulator in anything other than the default (which appears to be the iPhone Retina (4-inch) emulation image). Also, the command list-emulator-images (located in project_dir/platforms/ios/cordova/lib) gives the following output: "iPhone Retina (3.5-inch)" I have these emulation images installed, and I can start my app in them manually in Xcode. This works fine, and results in an iOS-simulator running my app in a simulated iPhone 4 Retina with iOS 7.0.3īesides this simulated device, I would also like to test on (for instance) an iPad. I can do this by running the following from the project root directory: $cordova run -debug -emulator iOS I'm developing a cross-platform mobile app using Cordova, focussing mainly on iOS in the development stage.įor my development process it would be ideal if I could start my Cordova app directly from the command line and have it load into a specified emulator.
